Narrative aside, which is, of course, subjective, the editing just leaves a lot to be desired. It makes sense and seems great on paper, but, to quote Augie from Role Models, “I like the idea of it more than I actually like it.” When the story’s clicking, though, it’s pretty great, with some solid stretches of genuine tension. The change into the third act brings an attempted allegory of sorts to the forefront that doesn’t quite fire on enough cylinders to sell me on itself. To say much more about the plot in a game like this is to spoil its selling point, so I won’t say much more than that I respect, if not entirely like, a bold narrative choice that shapes the last third or so of the story. The story hops a bit between genre, sometimes paranormal horror, sometimes thriller, and sometimes something in-between, and it does a good job of introducing some interesting locations and people. Things do “cool off” for a bit after that as far as disturbing imagery goes as Kristina starts digging into the circumstances of her friend’s death. The opening shot is Emily’s hanging body, which makes it pretty clear from the get-go that the game isn’t going to shy away from sensitive material. Protagonist Kristina is back in her hometown following the death of her friend, Emily, who recently took her own life. I Saw Black Clouds, put together by Ghost Dog Films, is the publisher’s latest title, and while it makes some ambitious narrative choices, technical issues stymie the experience enough to make the game hard to fully recommend.įrom the get-go, I Saw Black Clouds tackles some pretty serious subject matter. Think Telltale’s games but in live-action. Publisher Wales Interactive has been at the forefront of a recent renaissance in FMV games, putting out awesome titles like The Complex and Late Shift (my personal favorite) that blend movie-quality footage with player decision-making. Reviewed on PC Jumping into Serious Subject Matter
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