![]() Otherwise, Zaros' Stronghold is the same as the other Strongholds. This decay can be prevented by repairing it on a PoH armour stand or by Bob in Lumbridge, at the cost of (99 - ) * 400 + 10,000gp per. The key can only be used 5 times, however, before it disappears. This fifth faction belongs to the ancient god, Zaros, whose minions are even stronger than those of the other four gods! To access this part of the dungeon, a player must obtain a frozen key by killing minions of the other four gods, then opening the Frozen Door in the southern most alcove. It is also important to note that although all four boss chambers have altars for recharging Prayer, they may only be used once every 10 minutes, and not at all during combat, so be sure to bring Prayer potions or Super restore potions.Įven deeper within the turmoil of the God Wars Dungeon lies a fifth, hidden faction, locked away by the other Gods in fear of its power. So to enter General Graardor's chamber in the Bandos section, for example, you will need to kill 40 Bandos monsters. To enter the boss chambers you need to kill 40 monsters of the corresponding faction. Within each stronghold is a chamber for the general and commanders of that faction. There are different requirements (skill levels and/or items) to reach each stronghold. Surrounding the central area are four strongholds, one for each faction, which are described individually below the map. Note that Spiritual Mages (from any faction) drop the coveted dragon boots, but Slayer 83 is required to kill them. Aggression from all four factions can be prevented by using an item from each god. You can prevent monsters from automatically attacking you by wearing or wielding an item of their god, which are listed below. These are aggressive monsters with levels ranging from 8 to 220, as listed by god colour on the map (as well as the spiritual mages, rangers and warriors from each faction). When you enter, you will drop down into the middle area, where there's a massive ongoing battle between the four different god factions (Armadyl, Bandos, Saradomin, and Zamorak). This rope is permanent no matter how many times you come back to the dungeon, the rope will stay there. (You may bring the letter to Sir Tiffy in Falador park later, though it will not grant you any reward.) Use a rope on the entrance and climb down. You must talk to him and receive the letter to continue down into the dungeon. ![]() Walk north and slightly east past the level 136 Ice wolves until you see the Dying Knight. Getting past the boulder will bring your run energy to 0% automatically, and the icy area will lower your stats by 1 every few seconds. To approach the entrance to the dungeon, you must have at least Strength level 60 to push the boulder out of the way OR Agility level 60 to navigate the crevice next to the boulder. The entire dungeon is multi-combat, so make sure you dress appropriately. This massive dungeon can be found by walking directly north of Trollheim, and north up the icy path directly in front of the Thrower trolls. You must have started the Troll Stronghold Quest to access this dungeon. God Wars Dungeon By Cowman_133, Omnitec Requirements
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